BRYON: (went to meta-group meeting - developed direction for concept)
ok guys, so i went to the meeting yesterday as well and we've come up with a concept that everyone likes.
So basically, noone else really liked the whole "container" idea but we agreed it had to be an indoor space that answers the question "why is art important" and also relays information to people in some way.
The concept we came up with is "Escape boxes", its basically a cube that you can enter to kind of escape from the hustle of daily life. We felt that this gave us an angle to answer the question "why is art important", which is art gives people a form of escapism from all the hectic chaos of their lives, where they can just be with their own thoughts and emotions.
The cube shape of this "room" will reference the monoliths that will be placed in the urban areas, and it will be big enough to hold 2-3 people comfortably. We also decided that we wanted it to be big enough for people to lie down in (therefore we also have to think of the materials the floor is made of so that its comfortable enough, maybe soft). Sound proofing the room would also be another good idea. It should feel homely and inviting enough for people to want to engage with it.
The walls of the cube were to be translucent or smoky, so when light/sunlight hits this cube, it would create unique textures and looks engaging when affected by people inside of the cube. But not have it too translucent so the people who are inside the cube feel a sense of privacy. This would also give us space to have it light up or project stuff on to it at night. The ceiling of the cube is to be fully clear and transparent, so when people are inside the cube and lying down, its like they are looking at an art piece (the sky) that is always changing, therefore the sides of the cube have to be seamless, this creates an interaction with the people as the scene they view out of the "window" (ceiling) will always be different and unique to each experience (rainy, sunny, stars etc).
So what we have to think about is concepts on how this is going to look, what its made from (materials) and some renders in space, maybe also a plan and elevation of this "cube room". We also have to think of seating and how information about the art festival can be relayed to people while they are engaging with the room (maybe on the walls inside?, light projection?). also very important is how people enter this room, like is it a door? how does it close? how big is it?

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